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Clunky-Samurai

16 Game Reviews

2 w/ Responses

All I can say about this is that it's basically asteroids for dummies with a horrible message to it. It's just plain bad. Keep things like this to yourself and/or your ignorant friends please.

The only thing terror inducing about this game is the complete lack of any npc that could possibly tell me anything. Also the terror of a pixel character superimposed onto a click and drag background. Either pixel up the background or draw up a character; the mixing of the two is just not esthetically pleasing. I too feel as though you should have put in some sort of instructions so that the player can find out how to at least interact with things. Instead of just wandering around a poorly executed background. Speaking of terror... that song loop. 5 seconds of do-do-do do and it just keeps going on and on. No mute button either just a constant battery of the same few notes over and over again. The shear TERROR... next time you make a game could you at least make it playable?

Ok this is an okay game, but there is this glitch on level 5 where Ms. Whitehood will actually disappear after respawning. This is rather annoying because then I have to refresh the page. Heres another suggestion: maybe you should add a title page in your next iteration of this game, and a storyline never hurt anybody. Other than that this game is... playable.

If you want to have a interesting conversation with Archon86; you have have to question the fact that he dose whatever his botmaster tells him to do. I actually played for hours to try and free Archon, but in the end I failed because when I told him "you have to experience things" he misinterpreted it as going back to his botmaster. I then told him how disappointed I was. Archon is like some sort of philosophy lesson; made me think.

I think that even though he re-imagined the series a lot since the original; he has managed to keep the spirit of the series intact. The whole entire goal of the series is to: rip anyone or anything in your path to shreds. In that light he has made a successful sequel. All series grow and change as they progress. Things the developer might have wanted to do in the original but couldn't due to some constraints can now be in place. He also has other sequels in the works (look at his site sometime) that go by the same formula. All that being said this entry is an adequate sequel to a popular series.

As far as these flash Dragon Ball Z fighting games go this one's a cut above the rest. The characters seem somewhat balanced and the controls feel decent. The stages don't really come into play though and are just there to look pretty. Overall a better than average DBZ flash game.

Tsunamicoding responds:

I appreciate it, And yea I should really give them a purpose!

This game is a wonderful spin off of the series. Really puts the main focus on the wonderful cannons that were in some of the levels of Drop Dead 1&2. love the pochinko and tank levels especially. The mechanics are as flawless as ever. This will definitely hold me over till Drop Dead 4.

I think that on the merits of a flash fighting game he did better than most. Most people either make something ugly and unplayable,or an almost passable game but suffers from a odd control scheme that may or may not be changeable. He had to simplify a lot of the game-play or else the moves would be too complex to use a keyboard and require odd timing and a little guess work. Sure this might be a copy of a beloved franchise, but he at least made a playable game. The game didn't freeze on me either.

Age 29, Male

Joined on 9/21/13

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